Week topics include Introduction to Game Design,
Evolution of Game Design,
Game Design Principles,
Mechanics, Dynamics, and Aesthetics (MDA) Framework,
and Game Genres and Styles.
Topics of the week include Brainstorming game ideas,
Developing a game concept document,
Importance of narrative in games,
Techniques for eIective storytelling,
Principles of character design,
Creating compelling characters,
Designing immersive game worlds,
and Balancing realism and fantasy.
In this week the topics that will be covered are:
Basics of color theory, composition, and perspective,
Applying art fundamentals to game design,
Techniques for sketching and brainstorming,
Rapid prototyping concepts,
Introduction to digital art software,
Basic techniques for digital illustration,
Developing concept art for games,
and Techniques for creating polished concept art.
In this week, the following topics will be covered:
Principles of 2D game art,
Creating sprites and backgrounds,
Basics of 3D modeling,
Introduction to 3D software,
Techniques for texturing 3D models,
Understanding shading and lighting,
Principles of animation, and
Creating simple animations for games.
Topics: Importance of UI in games,
Designing intuitive and engaging interfaces,
Role of sound and music in games,
Basics of sound design and composition,
Principles of level design,
Creating engaging and balanced levels,
Designing puzzles and challenges, and
Balancing difficulty and player engagement.
Throughout this week, we will delve into these topics:
Importance of playtesting,
Gathering and implementing feedback,
Techniques for balancing gameplay,
Ensuring fairness and fun,
Exploring complex game mechanics,
Implementing innovative features, and
Overview of game monetization.